Skip to main content
← Back to B Definitions

Branch and bound

What Is Branch and Bound?

Branch and bound is an algorithmic technique used to find optimal solutions for discrete and combinatorial optimization problems, often within the broader field of operations research. It systematically searches for the best solution by dividing a larger problem into smaller, more manageable subproblems (branching) and then discarding (pruning) those subproblems that cannot yield a better solution than the best one found so far (bounding). This method is particularly effective for problems where exhaustive search is computationally infeasible due to the vast number of possible solutions. The Branch and Bound approach allows for the efficient exploration of a solution space without evaluating every single possibility, making it a powerful tool for complex decision-making.

History and Origin

The branch and bound method was first formally proposed by Ailsa Land and Alison Doig in 1960 while they were conducting research at the London School of Economics, sponsored by British Petroleum. Their work focused on discrete programming, specifically for solving problems where variables could only take discrete values10. While the exact term "branch and bound" appeared in later work on the traveling salesman problem by Little et al., Land and Doig's contribution laid the foundational principles for this widely used optimization technique9. Prior to their work, related concepts were explored by Harry Markowitz and Alan Manne in 1957 in their paper "On the Solution of Discrete Programming Problems," which outlined components of the branch and bound method, though not fully pieced together8.

Key Takeaways

  • Branch and bound is an algorithmic technique for solving optimization problems.
  • It involves recursively dividing a problem into smaller subproblems (branching).
  • It uses upper and lower bounds to eliminate subproblems that cannot lead to an optimal solution (bounding).
  • This method is particularly useful for problems with a large, discrete set of possible solutions, such as those found in integer programming.
  • It significantly reduces the computational effort compared to a brute-force approach.

Formula and Calculation

While there isn't a single universal "formula" for branch and bound, the core of its "calculation" involves the continuous evaluation of bounds. For a minimization problem, the algorithm maintains an upper bound (the best feasible solution found so far) and calculates lower bounds for each subproblem.

The process typically involves:

  1. Relaxation: For each subproblem, a relaxed version of the problem is solved, often by temporarily ignoring integer constraints in integer linear programming. This provides a lower bound for the optimal solution within that subproblem. If the original problem is a maximization problem, an upper bound is calculated.
  2. Comparison: The calculated bound for a subproblem is compared to the current best feasible solution (the global upper bound for minimization, or global lower bound for maximization).
  3. Pruning (Bounding):
    • For a minimization problem: If the lower bound of a subproblem is greater than or equal to the current global upper bound, that subproblem can be "pruned" or discarded because it cannot contain a better solution7.
    • For a maximization problem: If the upper bound of a subproblem is less than or equal to the current global lower bound, that subproblem is pruned.

This iterative process continues until no more subproblems can be pruned, and the optimal solution is identified.

Interpreting the Branch and Bound

Interpreting the branch and bound method involves understanding how its two primary components, "branching" and "bounding," work in concert to efficiently explore a vast decision space. The algorithm constructs a search tree, where each node represents a subproblem. The branching step involves selecting a variable and dividing the current problem into multiple new subproblems based on different possible values or ranges for that variable. This creates the "branches" of the tree.

Simultaneously, the bounding step calculates an optimistic estimate (a bound) of the best possible solution within each subproblem. For example, in a minimization problem, a lower bound is computed. If this lower bound is already worse than the best solution found elsewhere in the tree, that entire branch can be "pruned" and ignored, as it cannot lead to an improved outcome. This pruning is crucial for the method's efficiency, preventing the need to explore every single potential combination.

Hypothetical Example

Consider a simplified resource allocation problem where a company wants to maximize profit by selecting from a set of projects, each with a specific cost and profit, given a limited budget. Assume projects are indivisible (you either take the whole project or none), making it an integer programming problem.

Problem: Maximize Profit subject to Budget Constraint.
Projects:

  • Project A: Cost = $10, Profit = $15
  • Project B: Cost = $8, Profit = $12
  • Project C: Cost = $7, Profit = $10
  • Project D: Cost = $5, Profit = $7
    Budget = $20

Step 1: Initial Relaxation and Bounding
First, relax the integer constraint and allow fractional projects. Solve this relaxed problem using linear programming. Let's say the optimal solution to the relaxed problem (e.g., taking 1 of Project A, 0.5 of Project B, and 1 of Project C) yields a profit of $31, but with fractional components. This $31 becomes our initial upper bound for the maximum profit.

Step 2: Branching
Since Project B is fractional, we "branch" on it. We create two subproblems:

  • Subproblem 1: Project B is selected (variable for B = 1).
  • Subproblem 2: Project B is not selected (variable for B = 0).

Step 3: Solving Subproblems and Bounding

  • Subproblem 1 (B=1): Budget remaining = $20 - $8 = $12. Now solve the relaxed problem for Projects A, C, D with a budget of $12. Let's say this yields a profit of $15 (from A) + $7 (from D) = $22. This is a feasible integer solution. Our current best integer solution (global lower bound for maximization) becomes $22.
  • Subproblem 2 (B=0): Budget remaining = $20. Solve the relaxed problem for Projects A, C, D with a budget of $20. Let's say this yields a fractional solution with a profit of $28 (e.g., A=1, C=1, D=1, with some remaining budget, but maybe fractional on another project like C again if C was profitable but split across the remaining budget).

Step 4: Further Branching and Pruning

  • Subproblem 2's relaxed solution ($28) is still greater than our current best integer solution ($22), so we need to explore this branch further. If there's a fractional variable in this subproblem (e.g., Project C), we branch on it (C=1 vs. C=0).
  • As we continue, if a subproblem's relaxed solution (its upper bound) drops below our current best integer solution ($22), we can "prune" that branch. For example, if branching on C=0 in Subproblem 2 leads to a relaxed solution of $20, we don't need to explore it further, as it cannot exceed $22.

The process continues until all branches have been explored or pruned, eventually yielding the optimal integer solution, which in this case might be $22 or higher if a better integer combination is found.

Practical Applications

Branch and bound algorithms are widely employed across various fields within finance and operations, particularly where optimization problems involve discrete choices or require integer solutions. For instance, in portfolio optimization, branch and bound can be used to select a specific set of assets for investment, ensuring that the number of assets or allocation percentages are integers, which is often a real-world constraint. It is also instrumental in capital budgeting decisions, where companies must choose from a limited number of projects to maximize overall return given budget restrictions.

Furthermore, these algorithms are crucial in supply chain management for tasks such as facility location, where the decision to open a new warehouse or production plant is a discrete choice, or in production scheduling, where machines or tasks must be assigned in a specific order. They are also applied in routing problems, such as the famous traveling salesman problem, which has implications for logistics and transportation, aiming to find the most efficient routes for delivery or travel6. The U.S. National Institute of Standards and Technology (NIST) describes branch and bound as an algorithmic technique for finding optimal solutions by systematically abandoning partial solutions that cannot improve upon the best found so far, highlighting its utility in complex computational scenarios5.

Limitations and Criticisms

Despite its power in solving complex optimization problems, the branch and bound method has certain limitations. One significant drawback is its computational intensity, particularly for problems with a vast solution space or when the bounds are not tight enough to prune branches effectively4. In such cases, the algorithm can degenerate into an exhaustive search, leading to prohibitively long computation times. This issue is especially pronounced in highly complex or "NP-hard" problems, where finding an optimal solution quickly is inherently challenging3.

The efficiency of branch and bound heavily relies on the quality of the bounding function and the branching strategy. A poor bounding function might not effectively prune the search tree, forcing the algorithm to explore many unproductive branches. Similarly, an inefficient branching strategy can lead to a broad and deep search tree, increasing the number of subproblems that need to be evaluated. While efforts are continuously made to improve these aspects, the underlying complexity of certain combinatorial optimization problems can still make finding a solution impractical even with advanced algorithms1, 2. Furthermore, while widely used for discrete optimization, branch and bound may not be the most efficient method for problems that are highly structured and for which specialized polynomial-time algorithms exist.

Branch and Bound vs. Greedy Algorithm

Branch and bound and greedy algorithms are both strategies used in computational problem-solving, but they differ fundamentally in their approach to finding a solution. The key distinction lies in their guarantee of optimality and how they explore the solution space.

FeatureBranch and BoundGreedy Algorithm
Optimality GuaranteeGuarantees an optimal solution (global optimum) if implemented correctly and allowed to run to completion.Does not guarantee an optimal solution; it provides a locally optimal or heuristic solution.
ApproachSystematically explores the solution space by dividing problems into subproblems and pruning unpromising branches.Makes the locally optimal choice at each step with the hope of finding a global optimum.
Problem TypeBest suited for combinatorial and discrete optimization problems, especially NP-hard problems.Often used for problems where a sequence of choices is made, and a local optimum is sufficient or a global optimum is too complex to find.
ComplexityCan be computationally intensive, especially for large problems, but typically more efficient than brute force.Generally less computationally intensive and faster.
ExplorationExhaustive (within the pruned search space).Myopic (only considers the immediate best choice).

While branch and bound is designed to explore the problem space thoroughly to guarantee the best possible outcome, a greedy algorithm makes decisions based on immediate benefits without considering future implications. This makes greedy algorithms faster and simpler to implement, but at the cost of potentially missing the true optimal solution. For example, in problems like the Knapsack Problem, a greedy approach might fill the knapsack with items that offer the highest value-to-weight ratio first, which doesn't always result in the maximum total value, whereas branch and bound would systematically explore combinations to find the absolute best fit.

FAQs

What types of problems is branch and bound best for?

Branch and bound is most effective for discrete optimization and combinatorial optimization problems, where decisions involve selecting from a finite set of distinct choices. Examples include integer programming, the traveling salesman problem, and various scheduling or assignment problems.

How does branch and bound differ from backtracking?

Both branch and bound and backtracking explore a search tree. However, branch and bound uses bounding functions to prune branches that cannot lead to an optimal solution, significantly reducing the search space. Backtracking, on the other hand, systematically explores all possible paths until a solution is found or it determines no solution exists, often without the same level of pruning based on optimality bounds.

Can branch and bound solve all optimization problems?

No, branch and bound is specifically designed for certain types of optimization problems, primarily those with discrete variables. While it can be adapted for some continuous problems, it's not universally applicable. For many continuous optimization problems, other methods like gradient descent or linear programming are more suitable and efficient.

What is the "pruning" step in branch and bound?

The "pruning" step in branch and bound involves eliminating entire subproblems from consideration. This occurs when the calculated bound for a subproblem indicates that it cannot possibly yield a better solution than the best one already found. This mechanism is crucial for improving the algorithm's computational efficiency.

How does branch and bound handle large problem instances?

For very large problem instances, branch and bound can still be computationally intensive. Its effectiveness depends on the problem's structure and the quality of the bounding function. While it significantly reduces the search space compared to brute force, extremely complex problems may still require substantial time and computing resources, sometimes making it impractical to find the absolute optimal solution within reasonable timeframes, leading to the use of heuristics.